Architecture



                           Integrated Urban Morphology


                                                                                                                   scripting language: rhino pytohn


                              The concept of environmental integration is more often than not reduced to the question of lowering 
                              the energy consumption of buildings instead of trying to react to the complex reciprocities between 
                              buildings and their climatic surroundings. This is formed of a practice which repeats typology and 
                              applies technology as a kind of adaption, rather than revisit morphology to develop new principles for 
                              the integration of environmental performance to building form.
                              Design processes where the “design” and “evaluation” steps can be combined so that solutions are all 
                              evaluated with the same level of detail. It is proposed in the research, that evolutionary algorithms be 
                              applied to the development of environmentally adapted urban housing morphologies. The work seeks 
                              the potential for evolutionary algorithms in early design stages to produce results that already incorporate 
                              and anticipate criteria that are introduced in the later design stages of convention design processes. 
                              The target is to generate solutions for climate-adapted building morphologies that are non-typological but 
                              still reach a degree of plausibility in the context of contemporary building methods.

                              The project focused on the development and testing of the evaluation steps in the evolutionary process. 
                              This testing revolved around the precision in values returned from the evaluation process as well as the 
                              variable ranking of priority between different criteria. It was also investigated how significantly or 
                              insignificantly the general population of individual geometries evolved when different criteria where prioritized.





                           Adaptive Linear Network Topology
                              Conceptual model exploring the potential of self organising linear networks.
                                                                                                                   scripting language: rhino pytohn




                              This project explores the connection between advanced computational design techniques and the 
                              engagement of reality in the production of architecturally embedded geometry. 
                              Processes I explore how contemporary modes of digital design to production including parametric exploration,
                              performative design, solid modeling, computer numerically controlled fabrication and material studies contribute 
                              in the setting up of a flexible design strategy.




                           Non-Linear Computational Design Strategies
                           scripting language: rhino pytohn

                     
                              This body of work is computational craft that creates consistency and precision within formal explorations.
                              There is a conscious redefining of material constrains through pattern and code, which incubates a search 
                              for progressive manufacturing methods. Pure algorithmic design encapsulates the potential for new patterns,
                              which manifest around generative procedures through scripted logic. 
                              This abstract material logic embodiment enables an engagement with the complexities of organizational space.
                              Drawn from the purgatory of design, demonstrate a state in computation.














                           Digital Drawing IV  Fractals


                                                                                                                   scripting language: processing



                           The Sustainable Pedestrian Bridge for Ecotopia Dokdo


                             As urban cities develop and become more convenient, rural towns become derelict and neglected. 
                             There is often too much focus on the well being of cities but not enough on rural areas. Evidently, the 
                             current conditions of Dokdo, identifies this problem. Dokdo is a rural area with no major attractions and 
                             residents lack the basic everyday living facilities. There is a need to provide for the residents of Dokdo.
                             “The Dokdo Bridge” is part of a solution to improve the lives of residents in Dokdo. With this bridge, it 

                             allows residents to conveniently travel by foot to the eastern and western part of Dokdo. The bridge also 
                             acts as a power generator from ocean waves providing electricity to the houses of Dokdo.
                             Once realised, “The Dokdo Bridge” can be a tourist attraction which brings commercial activity and financial 

                             benefits to Dokdo. The financial benefits will help resolve the current low population Dokdo faces and allow 
                             for recognition.
                             

                             In concluding, “The Dokdo Bridge” is not merely a bridge. It brings connectivity, communication, equality, 
                             integration and development to Dokdo. Dokdo at its current state is well behind the technological era and if 
                             this continues, Dokdo will soon perish. The only key to the future of Dokdo is sustainable technology, 
                             improving its current state and implementing with sustainable technology so that coexistence between 
                             nature and human can evolve.





                           Adaptive Agent Based Extreme Structures

                             Computaion is implegnationg built ecologies, soon to exist deep within the structure of architecture. 
                             Poly-scalar embodiment of information patterns within matter itself is reprogramming morphological 
                             features of the built environment and refining its performative capacities. This project is exploring 
                             the shift from the technique-based approach that dominated generative practices within architecture 
                             in the recent past towards the more explicit computational approach by engaging with the nature of 
                             the code and its potency to rewrite existing protocols directly. It is developing computational entities
                             based on increasingly high populations of self-organizing agents capable of adaptive architectural 
                             proto-behaviors within the fabric of poly-behaviors within the fabric of poly-scalar design ecologies.


                                                                                                        scripting language: processing





                           Digital Drawing III
                             Code based intensive drawing






                           Deep Surface
                             This design research oriented studio focused on two questions; how much information can a surface 
                             hold? How much information is useful for architectural design? 
                             The intensive focus was developed around script based processes to explore a range of relational 
                             intelligences.  Beginning with local or element to element intelligences, and building through to deep 
                             surface and manufacturing protocols, the studio developed a complex array of overlapping systems of 
                             relationships in the service of highly articulated, intelligent and controlled surface conditions. The final 
                             results represent a small area of roof surface for a large manufacturing plant, developed through initial 
                             2D relationships to high level geometry control, structural integration, environmental performance and 
                             adaptation to architectural program.

                             Moving from prototype to digital model and back again prioritizes an understanding of the design space 

                             as primarily an informatics one, that also requires contemporary designers to develop methods of 
                             information handing, storage and control. In this fluid information space, data becomes material by taking 
                             on texture, scale, and spatial effect. The number of overlapping systems criteria integrated into the 
                             information set ultimately produces high performing complex assemblages that develop their own spatial 
                             and aesthetic logics.  

                             Deep Surface digital model and drawings 




                           Organized Complexity

                             Programming language - Processing / Manufacture - Lazer cutting / Materials - Perspex, Hardboard, Steel  


                             Informatic System Diagram 

                             Responsive intelligence / Scripted organizational responses and analysis diagram 




                           Intensity Surface


                                           Scripted for Manufacure 

                          Process of the Architectural Intensity Drawings to Manufacture  




                           Digital Drawing II

                             Script based layered intensity drawings / programming language - Processing